A professional project undertaken as part of Year 3 Computer Arts. I was the environment artist, creating the 3D models for all of the game's environment. Everything else was created by the other members of the team, Paper Moon Interactive. The intention was for a low poly style, based in the dreamworld of the canine protagonist, Mr. Guppy (The pug). This was my first time modelling entirely low poly and my first time modelling environments for use in a game setting. I was given feedback later stating how my detail level was inconsistent, which I can understand looking back on it. I did not do anything other than environment modelling and texturing. This also includes things like UV mapping and exporting to Unity. (Some of the texturing was not me, I will state when it's not my work).